This is a bit of a redesign of a sci-fi ship I designed last year. I started with some sketches then moved into 3d and sculpted the ship in VR using Medium by Adobe. I then took it into blender and created all the textures and set it up for rendering. When everything was completed 3D wise i painted over the ship in photoshop. This was a modified worklflow of what I learned from Pablo Dominquez Learned Squared Course. Most of the techniques are the same but instead of Zbrush I integrated Medium for asset creation and blender for rendering instead of Octane.